[/Script/UnrealEd.UnrealEdOptions] UsingXGE=False [/Script/ModelingToolsEditorMode.ModelingToolsEditorModeSettings] bEnableDynamicMeshActors=False DefaultMeshObjectType=StaticMeshAsset AssetGenerationMode=AutoGenerateButDoNotAutosave AssetGenerationLocation=AutoGeneratedWorldRelativeAssetPath AutoGeneratedAssetPath=_GENERATED bStoreUnsavedLevelAssetsInTopLevelGameFolder=True bUsePerUserAutogenSubfolder=True AutogenSubfolderUserNameOverride= bAppendRandomStringToName=True bEnablePersistentSelections=False