| @ -1,76 +0,0 @@ | |||||
| # ---> UnrealEngine | |||||
| # Visual Studio 2015 user specific files | |||||
| .vs/ | |||||
| # Compiled Object files | |||||
| *.slo | |||||
| *.lo | |||||
| *.o | |||||
| *.obj | |||||
| # Precompiled Headers | |||||
| *.gch | |||||
| *.pch | |||||
| # Compiled Dynamic libraries | |||||
| *.so | |||||
| *.dylib | |||||
| *.dll | |||||
| # Fortran module files | |||||
| *.mod | |||||
| # Compiled Static libraries | |||||
| *.lai | |||||
| *.la | |||||
| *.a | |||||
| *.lib | |||||
| # Executables | |||||
| *.exe | |||||
| *.out | |||||
| *.app | |||||
| *.ipa | |||||
| # These project files can be generated by the engine | |||||
| *.xcodeproj | |||||
| *.xcworkspace | |||||
| *.sln | |||||
| *.suo | |||||
| *.opensdf | |||||
| *.sdf | |||||
| *.VC.db | |||||
| *.VC.opendb | |||||
| # Precompiled Assets | |||||
| SourceArt/**/*.png | |||||
| SourceArt/**/*.tga | |||||
| # Binary Files | |||||
| Binaries/* | |||||
| Plugins/*/Binaries/* | |||||
| # Builds | |||||
| Build/* | |||||
| # Whitelist PakBlacklist-<BuildConfiguration>.txt files | |||||
| !Build/*/ | |||||
| Build/*/** | |||||
| !Build/*/PakBlacklist*.txt | |||||
| # Don't ignore icon files in Build | |||||
| !Build/**/*.ico | |||||
| # Built data for maps | |||||
| *_BuiltData.uasset | |||||
| # Configuration files generated by the Editor | |||||
| Saved/* | |||||
| # Compiled source files for the engine to use | |||||
| Intermediate/* | |||||
| Plugins/*/Intermediate/* | |||||
| # Cache files for the editor to use | |||||
| DerivedDataCache/* | |||||