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| # ---> UnrealEngine | |||
| # Visual Studio 2015 user specific files | |||
| .vs/ | |||
| # Compiled Object files | |||
| *.slo | |||
| *.lo | |||
| *.o | |||
| *.obj | |||
| # Precompiled Headers | |||
| *.gch | |||
| *.pch | |||
| # Compiled Dynamic libraries | |||
| *.so | |||
| *.dylib | |||
| *.dll | |||
| # Fortran module files | |||
| *.mod | |||
| # Compiled Static libraries | |||
| *.lai | |||
| *.la | |||
| *.a | |||
| *.lib | |||
| # Executables | |||
| *.exe | |||
| *.out | |||
| *.app | |||
| *.ipa | |||
| # These project files can be generated by the engine | |||
| *.xcodeproj | |||
| *.xcworkspace | |||
| *.sln | |||
| *.suo | |||
| *.opensdf | |||
| *.sdf | |||
| *.VC.db | |||
| *.VC.opendb | |||
| # Precompiled Assets | |||
| SourceArt/**/*.png | |||
| SourceArt/**/*.tga | |||
| # Binary Files | |||
| Binaries/* | |||
| Plugins/*/Binaries/* | |||
| # Builds | |||
| Build/* | |||
| # Whitelist PakBlacklist-<BuildConfiguration>.txt files | |||
| !Build/*/ | |||
| Build/*/** | |||
| !Build/*/PakBlacklist*.txt | |||
| # Don't ignore icon files in Build | |||
| !Build/**/*.ico | |||
| # Built data for maps | |||
| *_BuiltData.uasset | |||
| # Configuration files generated by the Editor | |||
| Saved/* | |||
| # Compiled source files for the engine to use | |||
| Intermediate/* | |||
| Plugins/*/Intermediate/* | |||
| # Cache files for the editor to use | |||
| DerivedDataCache/* | |||